![]() Players can build various fortifications to protect themselves, as well as industrial buildings to build up supplies and cater to civilian and recruitment needs. ![]() Units can be recruited from the barracks or the military academy, with the former requiring equipment for each unit. Players can also engage into a new aspect of battle: diplomacy, which boils down to controlling newfound non-player characters, warlords. The game comes with updated visuals and a redesigned user interface. Resources and the popularity panel are now permanently shown, and selected units get a dedicated screen showing attack and defense values. Warlords are the successors of the estate system from previous games. The world map is divided into estates, each of them now represented by a Warlord. All of them have their own benefits and traits, making them economically and diplomatically different (for example, the Horse is more economy-based, while the Pig is more military-focused). Warlords provide benefits for their owners and their capabilities can be furthered by spending Diplomacy points for one-time actions, such as sending resource shipments or upgrading their defenses. ![]() Diplomacy points can be earned through government buildings, like embassies. The popularity system continues the same tradition that Stronghold 3 laid out, with a few tweaks. Peasant migration is influenced by the sign of the popularity balance. Peasants now only require rice for food consumption. ![]()
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